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Subsections


METKTexturing

5mm
Genre: METKRenderModes
Authors: Rocco Gasteiger, Christian Tietjen
Short description: Loads textures coordinates for segmented structures.

Usage

Loads textures coordinates for segmented structures. Opacity mapping is enabled by default. The textures are applied when the Loaded event was sent. It is also possible to apply the textures when they are treated as visible.

All structures can be switched to (in)visible with the internal METKStructureGroupBrowser. The same behavior is reached by setting ObjectID Image arrow Appearance Image arrow Visible and Appearance Image arrow Texturize.

The texture type (opacity or TAM) may be set by ObjectID Image arrow Appearance Image arrow TextureType.

The scale factor of a texture may be set by ObjectID Image arrow Appearance Image arrow TextureScale.

Image METKTexturing

Listen ObjMgr-Events

ObjMgr-Key Value Action
* Image arrow Appearance Image arrow Visible or Texturize   Create a TextureContainer if not exist
* Image arrow Appearance Image arrow TextureType HATCHING_OPACITY or HATCHING_TAM Choose texture type
* Image arrow Appearance Image arrow TextureScale   Scale factor of the texture

Inputs and Outputs

Output: inventorScene
(Inventor)
Visible objects with texture

Fields

creationTime: Load: creation after Loaded event. Takes some time at the beginning.
Visible: creation on general visible. Takes some time while exploring the data.
visibleOn: Texturing is turned on at SilhouetteVisible (Texturize) or GeneralVisible (Visible)
mode: Two texture types are available at the moment: HATCHING_OPACITY and HATCHING_TAM

Related modules

METKStippling, METKSilhouette, TextureContainer





next up previous contents
Next: METKVesselExplorer Up: Module descriptions in alphabetic Previous: METKSurfaceDistance3D   Contents
Subversion User 2009-01-06