5mm
| Genre: | METKAnimation |
|---|---|
| Authors: | Konrad Mühler |
| Short description: | Builds animation scripts from different ObjMgr states |
This module is included in the METKCollections but can also be used separately.
Using the buildNewScript field a animation script is generated that changes the scene from any state to the current state of the ObjMgr the METKScriptBuilder is connected to. In METKCollections an extra ObjMgr is used to load different scene states that can be used to generate a script.
Using the field appendToScript the current state of the ObjMgr is added as scene change at the end of the script. So, loading different scene state in the ObjMgr (i.e. different collections) scripts can be generated that animate these states one after the other.
The length of each transition is set in the length field.
The different "`use"' and "`set"' fields can be used to define, what parameter should be animated.
Ask Konrad for more information.
| buildNewScript: | Create a new script of the length given by the length field |
| appendToScript: | Append ObjMGr state to the current script |
| useCamera: | Animate the camera parameter like position over time |
| useColor: | Animate colors of objects |
| useTransparency: | Animate transparency of objects |
| useVisibility: | Animate the changes of visibility of objects using the transparancy parameter (soft fading) |
| setColorLast: | Set the color of objects in the last frame ad hoc and do not interpolate the value |
| setTransparencyLast: | Set the transparency value of objects in the last frame ad hoc and do not interpolate the value |
| setVisibilityLast: | Set the visibility of objects in the last frame and do not use the transparency parameter to fade |
| length: | Length in seconds for the current script section to generate |
| realtime: | TRUE, if the animation should be executed in realtime in the viewer and FALSE if a video should be generated |
| viewerName: | Name of the viewer the camera parameters are taken from |
| script: | Generated script, that can be used to send it to the UMDAnimation2 module via the METKManager |
| clear: | Clear the script |
UMDAnimation2, METKCollections